This is a widely debated topic, with good points made on both sides towards this issue. It all really depends on how you choose to see the issue. I will be summing up this article.
Around a week ago, there was a post made by the one and only Alan about how in-game currency grinds his gears. As I was reading it, I definitely agreed on all points and was so exuberant that someone finally talked about it. In my opinion, microtransactions should be limited at the very least. I mean, if you have to pay money to get more lives to advance in the game (cough* Candy Crush Saga*cough), I feel like either your Facebook friends are going to hate you or you will need an extra job to just to pay for an extremely simple mobile game. Speaking of Candy Crush Saga, did you know it makes $3.5 million per day? At that rate, is King Digital Entertainment going to buy the United States? Here’s the link: http://www.celebritynetworth.com/articles/entertainment-articles/will-believe-much-candy-crush-saga-makes-every-day/. My point is that microtransactions makes these games feel more like gambling at casino rather than actually having fun playing games.